Yeah everyone. Pretty jacked. I'm going to be making a few phone calls tomorrow. I have a few people following up from internal Microsoft to find out the deal and what happened. I'm going to likely contact Aquent and see if they will cover my costs and see what they say. If I get blown off then I'll most likely call a…
Thanks! I will definitely revise the concept art at one point or another. Here is some small progress, found the time to do some props today. 3ds max viewport screenie. About half a 1024 (rest reserved for more props) spec & diffuse. Are the fish too phototexture-y? I heavily edited to get rid of spec & reflection…
Been browsing those links you posted and i'm sorry to say that most of it is crap. Most of the works look like someone just pasted a few photos one on top of the other and then bashed their head against a list of filters. I mean in some of them the only thing that is missing is a lens flare. Again emphasis on MOST. I did…
Hello, My name is Ákos Halász, I'm currently a student at University of Abertay Dundee in Scotland and just finished my second year on an undergraduate game dev course. This is my first project with UDK and basically the second with 3D modeling. :) I worked on it for the whole year for two one semester module. I used the…
!MAJOR UPDATE! some of you may remember this thread: http://www.polycount.com/forum/showthread.php?t=85998 my girlfriend and i suffered a miscarriage, everything was poop... was in a really dark place. and actually for a while after that it got worse, we went through another two miscarriages, one of which needing surgery…
http://www.polycount.com/forum/attachment.php?attachmentid=4356&stc=1&d=1334736015 this is happening when i pick my high poly objects in the texture dialogue to bake them into my low poly. i've reloaded, resaved, reimported everything several times and the same thing keeps happening. the window full of code and the…
Hey everyone! I just wanted to start the official thread for my game environment that I am currently making for my game art class. The entire course is structured around environment art, but me being a character artist, I tried to swing it a different way while still keeping in the parameters of each assignment. This is…
Sorry I'm too lazy to read the whole thread at the moment. That link Lee3dee posted looks like what you want. Even though no diffuse is showing at this stage, that looks very close to the SF4 screenshot I think. Stop short at that point and see what it looks like with Diffuse.
Hi yas! I've been creating this architectural visualisation during the past two weeks. Now it is coming to an end, and I need to add some finishing touches. I'd like to ask for your feedback on the look of the materials and the rendering, as well as hear about your aesthetic judgement of the scene. I'm posting screenshots…