Max and Maya are ideal for making clean and efficient base models. Their advantage is that they have a huge number of tools to manipulate geometry in really precise ways. Mudbox and zBrush are for adding detail to the above base models. They are able to manipulate massive numbers of polygons in really fast and organic ways…
Here's an idea, a One vs. All Gametype. In a map with dozens -hundreds(if possible) NPCs. Street map with crowded ped traffic. The 'One' would have to blend in with the NPCs -a hide in plane site type stealth. Players would spawn with a random Mesh. One of the All is the Hit. He and the rest of the All do not know whom the…
Wow, some people coming out of the wood works to post on this thread, lol. Like Xaltar said, some really good crits in here. I'm not the best at drawing, and I am currently trying to improve myself; but I think the key is to have a plan as to how you will MAKE yourself improve. Vig just pointed out a number of awesome…
Max's render to texture has always put the extra edge border around for me. Try changing the "Edge Padding" number in the RTT dialog window - I think default is 2, maybe you should try it higher. As for using Photoshop, you can do this using the Maximum (or Minimum, I always get those two mixed up!) filter. Just select…
and again i have some questions :7 number 1: i once made that work but it doesn't work anymore, i have a skeletal mesh that i want to have collision on, i added a physics asset and it shows the collision in in the game (consolecommand 'show collision') but unless i make the skeletal mesh use per poly collision the player…
I've been wanting to post this, but I didn't want to give it it's own thread. I think it's somewhat relevant. http://news.com.com/FAQ+How+Real+ID+will+affect+you/2100-1028_3-5697111.html It's called the "Real ID Act," and it has already made it through the House. Basically, it will require all US citizens to carry a…
Overall, this came out great. I'd only like to crit the presentation itself. When your characters are presented in the video they drop in at a distance. At a time when character focus is important, the emphasis was placed on the environment. This is a common theme on all of the video. While it's great that you gave such…
Yesterday I was happily laying out buildings in my city map and managed to generate a single p4 changelist with over 180,000 files in it. The number of actors in my level isn't a problem in itself, where I'm getting issues is that p4 does not like having 180,000 files in a changelist and the resulting upset seems to be…
Hello everyone. I have a pretty specific problem with Zbrush's curve system. I'm trying to see if I can create a stroke along the border of a polygroup using curves, and for that I'm using the brush CurveStandard: As you can see I get a curve with an irregular distribution of points due to the topology. This makes than…
A VR Startup is looking for an illustrator/3d artist who can first help out with conceptualizing and sketching a number of features in our upcoming product, and then follow through with developing professional 3D assets of these prototypes. The first phase of this project would entail rapid iteration of these sketches, and…