Vertex baking is something that can be done entirely within UDK these days right? I ask because the Vertex Color tool is broken on my copy of Maya for some reason. I'll definitely take a look at it because I'll need to try and change up duplicated assets (for instance, the one above will be duplicated a few times in the…
Where are all the Particle/VFX guys hiding? We're looking for someone who has heaps of UDK experience to help us with weapon/environment effects. Primal Carnage (www.primalcarnage.com) is already in the testing phase and we need this person to be able to fill the gap and hit the ground running. The Primal Carnage team is…
Hey, I've been working on a scene for the last while. Everything was working fine, didnt add any new meshes.. All i did was brightening up my scene as it was nearly done. All of a sudden renders started taking forever to finish then stopped all together. The lighting got to 99.31 or 99.61% done and sits there. I try taking…
Hey guys, So I've been working on a scene over the Semester for one of my University modules. The task was to redesign a stage from an existing fighting game and I chose Stage 1 from Street Fighter Alpha 2, "Ryu's Stage". *All meshes and textures/materials that make up the scene have been made by myself. Original Stage…
Hey guys, I just wanted to share with you a game that me and a few of my friends have been building over the past 6 weeks. Please bare in mind this is very work in progress. The game is called "The Tale of Yog" and is an isometric dungeon crawler for the Ipad2, we have developed it using the UDK mobile editor and will be…
EDIT: Found my own work around. doesn't matter now. Hey all, Im very new to modeling and udk work etc so im having a few issues. I had a look around and saw some similar threads to this but they didn't seem to answer my particular predicament. Basically Im creating a wall out of planes, with holes cut in for a window mesh…
Hey guys I've been lurking around Polycount for a couple of years now but this is my first thread. I guess the objective here was to get to grips with UDK and to start integrating a bit of ZBrush into the equation although most of the high poly assets ended up being created using MAX due to time constraints. For the past 3…
Yo Polycount. So I never seem to finish any personal work lately, especially environments. I usually get to a certain point early on and just give up. It's always something technical that gets me, like materials in UDK or the grid or whatever. I get really bummed out about that, so I'm either gonna get this one finished to…
Okay, so I'm trying to set up my materials in UDK for this character I've been working on.. and I'm having a couple issues with it. First, I'm not sure how to make the metal armor on my character look more.. metallic. I have the specular set up.. I still need to create a quick gloss map... but is there any way to use a…
Hi guys. Been working on this project for a couple of months. Had no real knowledge of UDK prior to starting this project, and my modelling skills weren't all that great either. It is a multiplayer level, TDM to be exact; I thought it might look a bit sparse but upon playing the level it lends itself really well to the…