@DEVgenesis Thank you so much, I felt the same way once I saw Robby Johnson's original concept! You should check out some more of his concept work it is amazing! @Jean_Pierre_Varg Thank you, I had thought about doing a Tileable or Trim for the Large Ruined Pillars, but in the end I thought it would be better atleast to…
Thanks for all the replies. I will try and break up the brick building more by adding trims. I will also be bumping up the spec as RexM suggested. I had thought about going zombie apocalypse but decided I want it closer to just a small section of a city before any disaster. I might go back after and create a post…
I actually sent a pm to one of the quixel mods about this, because it was possible in 1.8 but not anymore. What I used to do for this was i would set the map display to a "plane" in the 3DO window, then adjust lighting, post-process to my liking. Then I would set the background to a solid color such as red or green (for…
The path deform modifier in max is a huge boost also for this approach. I tend to build a 256x256 wall with a few custom elements like a trim along the top thats 256x32. same at bottom and a small 8-16 height trim along the center. I then process the information on to a 1024by1024 flat bsp texture, apply it to a plane,…
Hello I made just a quick scan last year by my cheap old smartphone - Xioami Redmi 7A. Of some debris from a building renovation i went by by a chance. I loaded it into metashape, did high quality mesh from depthmaps and did texture (generic, mosaic, 8192*8192 px resolution), BUT (!). The texture came all "weirdy" and…
Changes to the shape before n after feedback (struggling with pinching i've attempted soften edges, trying to conform and average the normal, delete edge loops and nothings happened or it loses its shape) My initial plan was to completely finish the violin but I'm looking at it and I want to get feedback on the topology…
Hello everyone (translation via google), there is a need to make the destruction of a building on a mobile device (when a projectile hits a collider). Conditions: should be optimal for mobile devices, the building should have a baked lightmap. From the ideas of how this can be realized, I vivel 3 ways: * 1 - duplicate the…
Breakdown the repeating structures like those arches into a modular mesh. Use a tiling stucco texture for the building. Use material blending to create the grime and dirt on the stucco. Unique meshes for the windows, railing, electrical box(es), awnings. Try to atlas as many textures as you can. Then do modular pipes.…
Karoake_Warrior - Thanks! The tiling boards were made from two subtools, duplicated and offset to acheive the tiling and then that whole set was duplicated and flipped to create rows 3 and 4. The sculpting itself generally followed this process:* Trim dynamic to rough up edges and define general forms * Orb's crack brush…
Hi everyone. My name is Archie Garcia. I'd like to start posting my progress here on this personal piece I've been working on to add to my portfolio. It's a game environment in UE5 based off the concept art I have here attached. I'm somewhere in the early-mid stages of this project. I have shots here of both the interior…