Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Thanks again for all the critiques guys, much much appreciated, I finally got around to addressing the notes you guys had. I reduced the spec and diffuse on the red straps, messed with the lighting setup i had so the dumpster wasn't so dim. last but not least, finally got around to getting some bigger images up. again, C…
You mean painting yourself or AI generate? For AI I suggests to ask chatGPT to write you prompt examples . I got the best results that way. One Ai knows better whta other AI needs ha-ha. If you mean paint an draw yourself my opinion Photoshop not even a best tool for that . I like Rebelle a lot lately. It looks cool…
Great! Another one Plasticity user :) Since it's used mostly by artists, it's better to watch tutorials for Fusion 360, if you want to understand CAD methods. Some tools are different there, but you'll see how engineers think and work. For those who want to try Plasticity, I can confrm, it's very user friendly. Also it has…
Hi guys, i'm looking for a good Character Artist (for games) tutorial. I'm asking here, cause I seem only to find tutorials that lack of something here and there. Which tutorial do you suggest?
In mesh cleanup you should be able to just enable Remove Geometry > Area Tolerance > Faces With Zero Geometry Area > 0.000010 Then press cleanup. At least that'll work if you extruded faces with zero height.