Yes and no, I use the number keys on the keyboard to control opacity when I need to do a smooth gradient or darken an edge but I'd guess 95% of the time I'm painting at a fixed 80/90 opacity and sampling off the canvas. Not sure why that'd be a big deal :0 if you have the brush tool selected holding alt will color pick so…
Btw, is there any reason for baking or not baking the animation when exporting? I know if I use the export animation and specific a start/end frame which doesn't have a key (like if you have a key at 1 and one at 100, and export 30-80), you don't get any animation exported, which was why I would think that exporting it…
This might help on the whorl, not sure about the part. http://udel.edu/~mcdonald/mythhairwhorl.html "...Wunderlich and Heerema (1975) could see a hair whorl in only 10 percent of black newborns, and Ziering and Krenitsky (2003) reported that 80 percent of African-American men had a diffuse pattern instead of a whorl.…
I've convinced a good friend to participate in the Character Art category for the contest :p So we decided to work in a 80's style skin for Ekko. He sent me an old 3D model he made long time ago with Ekko proportions just to start the rig and some animation tests. I'm going to start with some kind of fast run cycle :)
OH MY GOD!! How could I have forgotten. I remember when I first discovered UDK and stuff, and I was youtubin' UDK projects to see what I could do with it, and this was the first huge project I was introduced to. Diffidently banner worthy. I love that thing. Is he done yet? Edit: He stopped at 80 sumthinn percent. Nvm.
I like that they hinted at so much in the first episode without giving anything away - 'is that a human voice?' when the transport comes into contact, the police guy talking about a nuclear blast in Chicago... But yeah, I'd like some more visible technology other than some cheesy as hell brain scanner that looks like it…
To capitalize on what Neox said, I really don't think you've tried and failed enough. That's really the best way to learn anything. Anyway, a 2 second google search gave me this http://cgi.tutsplus.com/tutorials/model-texture-and-render-the-legendary-katana-in-maya-part-1--cg-2631 Which is literally what you're…
I'm not disliking this game for the sake of offering a different opinion. In fact I'm pretty sure I stated that the game was an 80% for me. Which makes it a pretty good game. I completed it after all which is rare for me these days. The art helped a great deal with this though. What I do dislike is the ridiculously high…
Follow what Xendance posted. Also Lightmap need to b flat should take 80% of 0 1 space, leave 20 around edges light padding. I know its not good to leave 20 padding on 0 1 UV space, u need only 5 or 10% accoiding to UDK docs. But lets say try it :P, see what happens.
What industry doesn't wax or wane? I don't think we'll see a crash as in the mid-80s (I think games are far enough past novelty item status that they'll enjoy the same invulnerability of action movies and sitcoms) but we're sure to see months when Polycounts lose more jobs than they hold. Keep some money in the bank for…