Hard edges that aren't pared with UV splits can generate extreme normal values on either side of the edge and this creates a visible seam in the baked normal. If the hard edges are necessary for controlling the mesh smoothing behavior then the issue can be resolved by adding UV splits along the hard edges and adjusting the…
The entire low poly mesh is using hard edges and the normal artifacts appear around the perimeter of most faces. Bright normal map seams that follow existing edge geometry are generated by blending extreme pixel values from either side of a given edge. This type of normal map baking error is indicative of UV padding issues…
Whats this school business just one year and thats all ? Can you continue working with this guys ? Have you ask any of them if they are willing to mentor you thats as they already know you You haven't bake maps yet in this case I think you know the answer of you question .Until you learn whole process -> pipeline concept…
So just going to post these because these exact things bothered me a shit ton when I tried out blender for the 2.8 release. Editable Primitives: https://blendermarket.com/products/wonder-meshAlso look into Speedflow for that For the empty thing Maxivz made a couple of tools that help with some of the deformers.…
My home PC (I work on it right now since covid stuff) Ryzen 7 2700 16GB ram 3000mhz GTX1080 My work PC i7 8700k 32GB ram GTX1070 Both Windows 10 Pro prefs have maybe 1 - 1,5 year. And I am also using it for 8h a day for 7 years now. I think I developed quite good habits with Maya. I clear all history, clear all trash in…
Recent years has seen Houdini attract attention to it's node based procedural system or combination of various native workflows together with custom authored tools in terms of hard surfacing via artists willing to invest the time and effort to do so. https://www.rohandalvi.net/advmodelinghttps://vimeo.com/167533844…
Hello! It's likely that this issue is caused by mismatched UV splits and hard edges. Below is some documentation to help you determine what the problem is and what solution may work best. Review the information, test some of the solutions and if the issue is not resolved then try posting additional information about the…
@rememba_da_name Lots of good advice so far so try working through each issue. There's a few different types of normal baking errors showing up so I tried to replicate all of them on this shape. Isolating each issue and working through it will help determine what's going to be the best strategies(s) for the issues with…
A few news here : https://polycount.com/discussion/comment/2723247#Comment_2723247 Btw, we've made a brand new trailer that shows past year 2019 improvements as well as a few "basics" of akeytsu ;) https://youtu.be/nKUHED36SpM