I'm trying to find good images of the workout video fashions of the 1980's. The best I could find so far are Jane fonda work out videos, and the music video for eric prydz, call on me (it's new but is a parody of the 1980's workout video) I've tried unsuccessfully to find what I want on google, so I was wondering if anyone…
"My friends call me Murphy. You call me... Robocop." Hey, everyone! This is my submission for the Meet MAT 2017 contest. I made this piece in tribute of one of the greatest characters of all time (for me, of course)! It was a pleasure to create it and work on every detail. More images and Viewer…
Our server is ready to rock.IP: <font color="red">nibbler.fastpc.com </font> .....it's the Polycount BF1942 Server. Bring it, beotches! I'll be available any evening after 5 pm EST. Let me know here, ok?
Hey there, After watching this forum for quite some time i've finally decided to make a post here, this is a 3D car model i created for a school assignment. Sub-D moddeling in 3DS-max, some textures and masks made in photoshop. My grades turned out fine and i'm quite happy with it, but of course you can always do better.…
Hi everyone! I started this personal project few months ago. Turret is finished. High and low poly were created in Blender and Zbrush. Textures 4K comes from Substance Painter. Recent progress: Better renders' quality https://drive.google.com/folderview?id=0B_ASRmkbJuBgQnF6bi01TEV6TWM&usp=sharing High poly sculpts: Tracks'…
My first ever car modeling.. I am still working on highpoly.. It's just a quick render with basic material on the highpoly.. I am planing to finish the highpoly by this weekend and move on to lowpoly.
Just finished a level and I'm ready to start another one. This concept has been sitting on my drive for awhile. It's by Kirill Barybin. Here is the concept One issue I have with my work is how I just throw random objects onto a sheet and I usually end up doing a lot of tweaking back and forth on spec/gloss between the…
Hey everybody, I wanted to share with you my recent portfolio piece. This is a 19th century French volley pistol, modeled and sculpted in 3ds max and zbrush, textured in Substance Painter and finally rendered in UE4 and Marmoset toolbag. Except few mask tweaks here and there everything was textured proceduraly in substance…