Hi everyone! I started this personal project few months ago. Turret is finished. High and low poly were created in Blender and Zbrush. Textures 4K comes from Substance Painter. Recent progress:
I finally finished textures for hull and the rest. I made some preview renders in Marmoset. Final shots and animation I hope to do inside Unreal Engine 4. Cheers
Nice work. Some of the deep scratches around the porthole if that's what its called are a little distracting in my opinion. Trying to think what caused that to occur, those deep grooves lower on the tank make sense to me, just not up at the very top, rolling through low clearances?. otherwise this is top notch stuff really.
May i ask you provide more technical details on the model please? e.g. post up some wires, show/ describe how you split your texture atlases across the various components, detail tri count etc....
Any other plans for this model? Get a working rig in UE4?
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[VIDEO]https://www.youtube.com/watch?v=s1LvBS5obpw[/VIDEO]
My IS-2 is finally done, it was really long way to create this tank and develop physical rig for suspension and track.
Made with Blender, Zbrush, Substance Painter and Unreal Engine 4. Hope you like it
ArtStation: https://www.artstation.com/artwork/Lg01w
Blender Cycles shots:
UE4 shots:
Cheers!
May i ask you provide more technical details on the model please? e.g. post up some wires, show/ describe how you split your texture atlases across the various components, detail tri count etc....
Any other plans for this model? Get a working rig in UE4?