Didn't know polycount was that old damn. I think only problem with new theme is some elements could be separated. For example a line here? Or lighter background there to separate top part from actual text. Also text box is pretty much not visible
I was using unreal back when it was version 2.0. Sockets existed in the engine back then. And the base skeleton didn't look like this. It had no twist bones - for example.
What does make a character concept artist good? (Besides he visualizes the idea of clients) I try to answer my own question, if am wrong at any point please correct me, or add other thought to this topic. I know that forum is more about 3D not about 2D, regardless I hope for some good input! There is nothing that is…