Finished this Coca Cola can today. Took me overall around 6 hours. Kinda unhappy with how the red material turned out and by the lack of contrast between the white text and the silver outline https://www.artstation.com/artwork/RG94y
Nodeflex is an exciting concept. As I understand, it will output plain code? I'll just plea for you to take a look at Quest3D as I've seen it was not on your node editors compilation image. I mean, using visual script most of the time (currently Unreal's blueprints and Antares Universe), I really miss the agility I had…
Any one here picking this bad boy up. It launches today I guess. Looking forward to getting back into this game and seeing how these new maps play out.
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
Old Stuff - Scroll Down for what im working on now This is what I've been working on lately. Crits and tips are fine. High and Low. http://www.codywright.com/images/random/wall.jpg old stuff-scroll down for what im working on now
Thanks for the reply @Eric Chadwick , I am not sure I understand exactly. Do you mean that the animation is authored with root motion, meaning any forward/backward or left/right locomotion comes from that root bone. An example is like this: If I remove keys from the root bone for this animation, the jump will no long make…
Ace, I didn't understand your version very well. So I just recreated it from the the HLSL code from that page. I didn't hook up the s_den from it though. Cause it just lightened the specular to basically nothing. This version is not as bright as if you were to hook it up the Antistropic Direction node. But I figure…