Hey! thanks for the response I'm not using PBR "Orthodoxically" In this project per se, the values fully support the art direction and only the AD. I hear you on the material definition though, I will work on that! It is supposed to be iron. The "PBR" aspect of it was definitely not in the foreground for me when making…
Well this ILM Challenge over on Artstation is finally over and I can finally post this! As an artist who is trying his damnedest to move into a more creative and entertaining field I was hoping for more from this challenge. Some sort of feedback would have been more worth it to me than finishing up a couple of pieces of…
Hi all! I'm starting on a quick project to model this weapon: https://www.artstation.com/artwork/biological-weapon-concept Here's where I'm at right now with the highpoly (side note, I haven't quite figured out the best way to approach the new Polycount - I hope uploading images is chill?): I just noticed that there a few…
Yeah....................i see what you mean which is really weird. For some reason even when your TijdSpinner has a value of 12 by default it still reads as zero through the listener. Just have this line of code run first before you set your global variables to fix this bug.TijdSpinner.value = 12 Now if you looking for…
Hey all. I'm curious if anybody has any tricks as to how they would go about mapping a tiling texture on an angular u-shaped tabletop (desk) shape. I've been able to get close to my goal with the basic planar mapping built into maya, but what I really want is for the UVs to be perfectly unfolded onto the texture so I don't…
All the stuff you mentioned are a different material than the rest of the gun and they get a lot less wear in real life. Heres a ref that outlines that (note hammer, sliderelease, trigger, grip safety and thumb safety): There is some subtle wear on my texture that I think gives enough contrast between the main metal and…
Trying to re-learn some substance designer!. Working on a White Tile floor. Planning to add some sliders for Broken/Fallen Tiles, and also some grunge/splatter/mold sliders. Really WIP!
Hi again, The difference between photobashing and generative fill is that we have a fairly good idea what happens in the first process (plus, it tends to be more obvious), while in the second case, the image might be uploaded to a third party, at least in parts. So far you haven't really answered what happened to those…
Agreed. So far you've attracted top notch critique from industry people. Now as for the other side of the fence, we traditional artists were likewise instilled with similar fundamental knowledge at art school when studying what materials are composed of and how to effectively depict them, whether an easel based dry or wet…