Hi all! I'm starting on a quick project to model this weapon:
https://www.artstation.com/artwork/biological-weapon-conceptHere's where I'm at right now with the highpoly (side note, I haven't quite figured out the best way to approach the new Polycount - I hope uploading images is chill?):
I just noticed that there a few details missing on the "claw" pieces, so I'll go in and add those. I'm still getting the hang of high>low workflows, but I think I remember reading that slightly messy booleans (e.g. those on the claws, etc) are okay in a highpoly?
One thing I'm struggling with is the helix/drill front. As you can see in the WIP shot, it's currently not looking super great. At first I was thinking of just laying down some skewed/rotated slices of a sphere to emulate a drill, but then I realized that obviously wouldn't be a helix shape so that's not ideal. Anyone have any suggestions on how to approach this? I'm also going to think on it too.
I also struggled with capturing the darker piece that the claws are attached to, on the outside of the helix/drill front. Does what I've made read okay?
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(Edit: Just noticed that there's a large piece that I accidentally had hidden, will fix that!)
UV'd, baked, and most base materials masked out (will be tweaking colors/values a lot still). I'm still not completely happy with the piece with a bunch of holes at the front, but we'll see how things go. I also noticed a UV issue with the vents on the tank area, will fix that.
Any thoughts so far?
I'll also look into adding more detail to the texture maps. That's something that I've struggled with before, I guess I don't know what exactly to add? But I think I need to look up reference photos more and use those to inspire more details.