Hello everyone! I'm fairly new to Renderman and I'm in need of some help with creating a glass shader. I modelled a crystal cut whisky glass an I've been trying to figure out why the other side of my glass is overly distorted when viewing through the front. I can't seem to fix it, I've adjusted the refraction and ior with…
Hi, This seems to be possible. My guess is that you would write this in glsl (make sure glsl plugin is enabled). Then call out to the shader via OpenMaya. There's some documentation on setting up a computer shader through OpenMaya here:…
@Sunray The head texture seems pretty good for an early version. But you need to clean the projection in spots like the bottom eyelashes or the neck( in the center it feels different vs the sides) and perhaps add more brownish/violet tones in the eye bag area and yellowish in the upper front. Marmoset vs ue4 : *Marmoset:ç…
Hey everyone, I'm not a 100% sure this is the right location for this, if its not I'll move it asap! I'm working on a simple fanart of Turing from Read Only Memories https://s3.amazonaws.com/ksr/assets/002/610/362/fc729988691b57a6a85221ec1190a2c7_large.png?1411155619 He's a lil robot that has a particular effect on his…
Hello everyone!
I had a task to add a sprite in the marmoset, but I did not find anything with that.As a result, I decided to make my Fresnel-based shader. It helps you to generate new effects in a few clicks. more screenshots and instruction on: https://www.artstation.com/artwork/3o8gno --- Download:…
hey, really cool project, awesome to see the learning process just adding on to what michael has said, a few tips to make modeling go a little easier: you only need edges to define the silhouette. It can help to use flat shading in the viewport so that the only thing you can see is the silhouette. Orbit around the model…
Hi everyone ! I have some problems understaning how custom UVs inside of a shader work. For example if i want to have a planar Mapping i do this in Unreal: and i get this: What is correct. But my point is that i dont understand why its working like this, and so i cant do more complex things with this method. It really…
Hi i'm fairly new to all of this stuff and am a little lost when it comes to shaders. I am using Arnold with Aistandard's and theres material presets on Solid Angles website for a dozen different materials like gold and chrome and plastic. But say for example I want leather or polished carbon steel for a sword, there seems…
Hi Guys i am fresher to this forum, i have been researching alot from past couple of days to make a nice DIRECT X based hair shader in max 2010 but couldnt able to get great results if some body knows how can i achive realistic results please guide me through that or refer me to some website, Hope you help me
Hey thanks for mentioning that, man! I really had to push this to the back-burner while raising my newborn twins last year so its incredibly sweet to come back and shape this into something cool. Shelved personal projects just make me sad, and I'm glad its not happening to this one ;) For the snow, I modeled a few…