I definitely think skinning it to a null object is a good idea. Usually everything would be contained in a hierarchy, even for simple rigs like this. So there would be a root bone or main body bone for the lower part of the case, something that you could skin too that will move with the lower case and not the lid. If that…
Gotta be honest with you man, people are not going to watch your reel. It takes way too long to wait for the thing to load and when it finally does everything is presented poorly. It sounds lazy, but having to scroll down and navigate to even see what I am supposed to see is too much work. Also, I've never really seen the…
Ahoy Polycount! I am a 3D Animation and VFX major at the Academy of Art University in San Francisco. This semester I am taking Organic Modeling 2 which is essentially a portfolio class where I'm free to do anything. My teacher recommended me to pick up a concept by a professional artist, but I think I will be a lot more…
don't worry, i'm still working on my other projects. there will be more enviro destructo and concept tagging, but today i did something a little different. while checking in on Abhishek's workflow improvement thread and thinking about tips i could give him about proportions and making orthographics for characters, i dug up…
Material: Whole entry: https://www.artstation.com/contests/wild-west/challenges/43/submissions/30570 Final result: model Hi, guys so after seeing my last work over the art station challenge "Wild West" I see myself as a noob when we talk about marvelous this field really took me a lot of time and leave me timeless for the…
Material: Whole entry: https://www.artstation.com/contests/wild-west/challenges/43/submissions/30570 Final result: model Hi, guys so after seeing my last work over the art station challenge "Wild West" I see myself as a noob when we talk about marvelous this field really took me a lot of time and leave me timeless for the…
Hey man nice update, she's looking good! The jacket's looking dope :D I've got a few suggestions you could consider. The face is not being framed as nicely as it was before. The eyebrows and hair complimented her face SO well in the previous iteration, but now you've lost that. You could push around the hair to how you had…
@RedLehari Couple things come to mind based on the gifs you showed. The first one is to be expected, the depth of the POM is a bit extreme, to compensate you'd need to add more steps. Alternatively, the second gif is actually a work around, by using TAA you can dither the results which allows you to use less steps.…
Are you painting a subtraction instead of painting addition? Geodesic voxel is just the method to calculate the initial bind so you are still weighting a smooth bind. ( subtraction will adjust weights in other joints to equal the smooth bind. Remember a smooth bind is smooth because deformation is spread across multiple…
These seams (in terms of color on the baked map) are absolutely to be expected on a tangent-space normalmap. To understand this better, make a few test bakes with UV islands rotated in the UVs in a few different ways and you'll notice that these colors will change each time. That's because the colors relate to the X and Y…