Hello polycounters! I’m making normal maps for my tugboat model. And I just found super-quick-easy way to make small welding seams on normal map in Photoshop. May be everyone know this method, maybe it too simple, but i think it can be usefull for beginners. Pros: * Very fast * You can erase or paint new welding seams…
Hello all, my first post here and one requiring your help. Major problem: Matte & Shadow fails to render at all. Now while I can't currently upload any images to illustrate the problem, I have followed every tutorial I've found. Please correct me if I've done anything wrong, but this is what I've done (using Max 2010).…
@dirtspacer Hi! Congratulations on finishing the shrine. My main critique would be that the shading looks a bit wrong, for example corners lack definition and flat areas have shading gradients. Checking the textures, it looks like you used an tangent-space normal map for the overgrowth and some other type normal map for…
Hi! IThis is my new material for Substance Painter. With it, you'll be able to generate a set of game ready textures in a few mins. It uses polypaint & other baked maps as input. You can download it freely from here: https://gum.co/P2M Video demo of the latest version ReadMe:[spoiler] MENU STRUCTURE: ***Basic material…
Thats almost certainly painted sheet steel - I'm not sure if it's galvanised but it will certainly have some sort of rust protection under the paint It's got rust in places where the protection has scraped off so we know it's ferrous - that excludes aluminium and fibreglass and since steel is the cheapest and most sensible…
not sure exactly, but maybe you know how to read this: the ICC profile info shown from affinity photo after opening it. Not sure if the RGB/8 format dropdown indicates that this is RGB8 or thats just the default selection. Is there some other way to check? Art Rage doesnt seem to have any export options to change it, so…
@dustinbrown: if I am not mistaken, "sRGB" in the sense of a Photoshop color profile has no practical link with "sRGB" option for color maps in an engine like UE. For instance I personally have Photoshop setup in such a way that I get a color space warnings when opening any file, in order to make sure that I don't have any…
No Offense dude but you should put some major work into that low poly tank. Here is a quick draw-over I did to help illustrate some points So the first thing is that based on this image it looks as if you have some N-Gons on the faces I've marked with xs. Both of those faces seem to have 6 sides. That may just be a trick…
Almost made it half a page without a Hertfordshire advertisement. Because people are willing to pay it and in the U.S., the government enables them to do it through student aid. We have a cultural belief that everyone is entitled to education, so virtually anyone can apply for a student loan and easily get it. Remember the…
Hi, 1- By default Unity 5 Substance integration will adapt the "channel shuffling" to fit with selected shader convention. It means that if you use sbsar files, use the PBR metallic roughness template in SD (with "Standard" shader in Unity). Once you import your sbsar file in Unity, if you select the "Standard" shader (=…