The client had some high poly, high concept stores made in maya and max and rendered in vray with raytracing and all those bells n whistles. They thought they could just transfer it to unity and everything would work. This is the low poly versions I did of those concept environments within unity. Most light were only used…
Currently i have a Kactor that drops on level start up, No mater what I do, I can not disable the bounce when it hits the ground. I have attempted to add a Physics material with a restitution of 0 and it still bounces. I'm wondering if there's something else I'm missing. Also does anyone know how to make the object fall…
I've had this happen before. Typically whenever I had a mouse that had a tilt wheel, it just didn't work. I always thought that these mice just wouldn't work with max. According to your post though, you said it has worked at times. I ended up getting a new mouse, but made sure it worked with 3dsmax first...and I've had no…
Hi all. I'm trying to simulate water in one of my environments for the first time using Niagara and I've run into a few problems that I'm not sure how to solve: The Niagara particles eventually fall through my ground mesh even though I have given it a 'collider' tag and have generated a complex collision. It does flow over…
Yeah, it's dark. Someone on Reddit commented about it being hard to see as well. I originally matched the exposure as closely as possible to the stills from the film, but I think this scene in the movie is just a dark scene. I've since updated all the photos on my ArtStation post with brighter ones that should be much…
Yes this is a wall sink. Thank you all, and especially FrankPolygon, for this detailed info. I'll give this a shot again as soon as I have some spare time.
Hi guys, Hope you're all having a good weekend. So I'm in the process of doing a scene for my portfolio, it's going to be a Wild West Saloon shoot-out scene based on these drawings: Here is the 1st modular wall I have created for the saloon: To add as well, this was my first time using Substance Painter . I'm always…