I'm a U.S. citizen living in Thailand and to over come the 30 days limit, there are services that would drive us foreigners on a bus to the border of the country where we'd leave the country for a few hours, maybe have a meal in Cambodia, and come back in to renew our 30 days. A lot of foreigners are doing this here. Cost…
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1 r.Lumen.ScreenProbeGather.ShortRangeAO 0 It works with overall AO of the scene but not…
Really stellar environment, loving everything I see here, from lighting to the materials. The set dressing is really effective as well, congratulations! I really want to emphasize how much I'm really loving this lighting, I can feel the warmth and the cozy vibe of a small village. I like how you controlled how dark the…
on almost every environment I have worked on it was 80-90% tiling textures and tiling trim sheets. it give you a cohesive feel to everything in the level using a set of textures, and for things like damage or whatever, have tiling damage textures that you can vertex blend in with the addition of a mask to break it up. not…
Usually prefer not to reference my own work, but I'm not finding a lot of good examples with maps posted. I used 3 textures for everything in this set: A 512 tiling stones texture for the walls, a 512 x 1024 trims texture, and a 1024 square for "details". We were on a really tight budget for texture memory, so I had to get…
Good feedback everyone, thank you. Visceral: You're right, that's the first technique I'm going to try for the terrain. Supermasks and packed multi-textures+super normal map covering the whole terrain. It's the first time I'll be doing that way, so I'm going to learn all that. mkandersson: I will surely make huge ass…
Hey there, I did another paintover to show you where you could save space. The entire wood roof-supports are using the same texture so you should have them all share the same space. You can also dual purpose this support texture as trim. If you were to put the roof support in-between the wall and roof tiling textures you…
miauu's Modifiers Presets allows you to create presets for almost all modifiers available in 3ds Max. The UI of the tool is embedded into the modifiers' UI. You can create as many presets as you want. Each preset can have its own custom notes(comments). The presets can be used across multiple instances of 3ds Max. Some…
Good evening. I am trying to blend a Normal Map Trim texture that is on a different UV channel (Channel 2) using DeriveTangentBasis. My main tiling normal map is on Channel 0 and Light maps are using channel 1. I was following the info here using the new Derive Tangent Basis Node for my Trim normal map on Channel 2.…
Hey, thanks for saying that. For someone who on their first complex project you are already making some great headway. Just remember this is a challenge, not a competition. The purpose is to push yourself, learn and grow as an artist. I have already learned a ton about improving my scene management techniques, and am using…