Hello Polycount, I have been looking for a solution to this for a little while now, basically i need to find a way to achieve this faded paint on concrete effect as shown in the image above with vertex blending. I know the typical approach for texture blending is to use a Height-map as a Blend-mask, but since the concrete…
Can someone help point me in the right direction on how to make a water texture? I need to make a water texture for a school project from scratch, but so far I've only been able to find how to make water in-engine using pre-made maps. I'm looking to learn to make the maps myself. Can anyone help me out?
If you are talking about the old Havok Reactor physics engine then I would agree. If you're talking about MassFX that replaced reactor in 3dsmax 2012 then I think you haven't evaluated it fairly. MassFX is vastly superior to Reactor, it solves in the viewport rather than externally and then piped back into max, like…
Another option is to use Create Deformers>Shrink Wrap, which you can do straight in polygons, but you're still snapping or cleaning up. Using the old SplitPolygonTool (not the new one from the MTK, it won't let you do snapping), you can turn off "snap to edge" to allow points free on faces, but the start and end points…
But, if they don't go to where cost of doing business is cheaper than in their home turf they'll lose to the competition and industry relevance since they'll be forced to pay local salary rates which are higher and can negatively affect their bid to secure funding from investors/ financers. Tax subsidies...you don't get…
I have Maya 2011 and my partner in a project has Max and he can only get .3ds or .obj files but the only files I can export are .mb or .ma. Do I need a converter or add on to do this?
Hi guys. I have, maybe, a silly question but.. Im looking for a place where i can get Concept art for modeling. I mean is it ok to just google "knight concept art", take one you liked and model it? Will you be able to say that you made it? I mean concept was not yours but model is?.. And should I ask first if I can use it…
Hi i am in needed of someone who can create one piece style manga pages.This will be a big project and i need an artist who can develop very much amount of manga pages also we can sign a contract as well.But one more thing i want to request artists to take $40 per page in black and white as i cannot spend too much for 1…
Hey Bob, 1: Valve mentions that their normal maps in game don't do a lot. Mainly it's used for baking shadows into the model so it looks great in game. 2: If you are getting triangle edges in your normal there is a way to smooth the mesh. Not a blender user though. 3: You can bake lightmaps in blender, again I don't know…