Can someone help point me in the right direction on how to make a water texture? I need to make a water texture for a school project from scratch, but so far I've only been able to find how to make water in-engine using pre-made maps. I'm looking to learn to make the maps myself. Can anyone help me out?
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Ps
Sorry for short answer its late here.
And how those 'wave' textures intersect to make other water effects.
I think somewhere deep in the recesses of the internet you might find a whitepaper Crytek once wrote that shows all their water textures (although it might date back all the way to Far Cry).
If you want to create your own maps you can easily disect these.
I thought about sculpting, and it seems to be the most viable route to take at the moment, but I have no idea how to make it tile properly within Zbrush/Mudbox. I was planning on using the hourences tutorials to create the materials in UDK, but I still have to create the water textures myself (downloading his would kinda make me fail the assignment).
I may have come across harsh do appreciate the help
Turn smoothing off in the geometry panel (to keep your borders fixed).
Go into the Transform tab turn off the X an Y Modifiers (or what ever combination restricts changes to up and down from the Plane's normal, depending on it's orientation)
Then go into the Brushes tab and turn "Wrap Mode" up to 1. This will make the brush tile back around to the other side of the plane (higher numbers will tile smaller, which can be really useful for starting highly detailed but repetitive textures like Bricks and what not)
Bear in mind you'll need to remember to turn Wrap mode on for every brush you use on this sculpt, it's connected to the brush only.
Also when using this method never use Smooth too close to the edge as the way it calculates itself will screw up your tiling, try using something like Trim Dynamic with low settings and a soft hand as a substitute when sculpting across borders.
From there you should be able to just decimate and export like normal, bake it down to the plane you originally exported and then (following any clean up in ZB or photoshop) you should be able to use this normal to follow the water tutorial of your choice.