Treyarch in Santa Monica (www.treyarch.com) is seeking experienced realistic Environment Concept Artists for 1 month in-house only positions starting immediately. Game industry experience is preferred by not required. To apply, please submit your concept art portfolio and resume to marina.shamashevich@activision.com with…
Hi everyone, over the past few months I have worked on two major projects that I hope can replace my current portfolio. My goal is to be a game environment artist, so I would like your opinion on whether these projects show I have the skills needed to be hireable in a junior position. If not, please let me know what I…
Hey hey everyone! For this project I am making a Desert town environment inspired by the Temple of Anubis map from Overwatch. Firstly, I found some really sweet concepts of similar environments on google images and artstation. So from here I decided to paint out some concept art in Photoshop to experiment with composition,…
Hello, "A cipher for an ancient language is carved onto a rock hung in air with
chains. This cipher is isolated from the human civilization leaving the
language encrypted and the secrets hidden" This is an environment I did for Search For A Star Envionment Art competition. I have provided UE4 project files and an in-depth…
Hello Polycount once again! :poly009: My next environment piece is from the anime/manga Full Metal Alchemist, specifically the room from Episode 3 "Mother" (first anime series) where Ed and Al tried to transmute their mother back to life: Back in 2005 when I first decided I wanted to be a game artist, I went through an…
Hey all! This is what i made from our 3 week Environment assignment we got i school. The course was focused on using and learning Zbrush. I made a sort of "log in screen" scene, with a cartoonish, hand painted and sort of Darksiders 2 inspired look (or well, that was my goal anyway) xP So this is what i came up with:…
Solitude is a real-time 3D Environment Art project created entirely by students in the Game Art and Animation program at Seneca College. This project was in production for 6 weeks, with one week for post. We used UDK. Check out the other 2 group projects when they're posted as well! We'll post more info soon, for now check…
Hi, what is the process of making environment art such as "god of war" , "cyberpunk 2077", "the last of us" etc. I mean do they get ilustrations/concepts from 2d concept artists and then turn it into 3d (same as characters) or gathering as much references from real world objects all arround the world? in other words - is…
Hello everyone, I’m Neil Burgess, a 3D environment artist and generalist from Manchester, England. I’ve been working with graphic design packages since 1991 and have over 5 years experience with 3D modeling. My skills include but are not limited to: Prop modeling UV mapping Digital sculpting PBR texturing Environment…