I was messing around today in max 6 and built this ammo feed chute; anyone know how I can rig it? The tabs sticking out the ends are spring steel that flex and make the chute springy, the sections connect with each other via four hooks. The chute has to be able to bend up, down, side to side and twist along its length. I…
I was wondering if there's any good tutorials out there for quick rigging in 3ds max, and which does everyone prefer using CS biped or just bones? or what ever else anyone using that seems to work the well and with quickness.
Okay, i've got my model here and my question is: How do you mirror the rig from one side of the model to another on Maya? This including the binds with the verticies and bones.I did the binding on one side and now I want to mirror those binds to the other side. Any help would be appreciated. THX
I posted this originally on reddit but I'm posting it here too. I am working on a character rig that is driven by animated textures and I am running into problems with the layered texture node. Here's some gifs to help you understand what I'm trying to do: http://gph.is/2vBPB4S http://gph.is/2vBkCGq What I am trying to do…
Hello It's been awhile since I've done any personal work, and I wanted to share this and get some feedback on my progress thus far. Kotor's been one of my favorite RPG's and I've wanted to do a homage to it for a long time, and I figured this would be neat way to do that. So please tear into it, and I'll respond and update…
Hello to all. Im the writer on a project called "Eve of Ebon" and we are missing one element to go forward, an animator/rigger. We are in the middle of coding a demo now and we have much of the game's elements up and running. This is an overhead 3D RPG similar to a diablo, were players control powerful villians. We have…
Hi, When I render out my frames in JPG sequence I'm noticing that some frames get blurred. Then after a few frames they turn sharp again. Why is this happening in my render sequence? even with 4.13 it still happens. Does anybody know solution for this?
Hey I was wondering if there are any stipulations in importing rigging from 3DS Max into UDK. Are there specific things I need to do to prep a max scene before I import it into UDK?
I think this two things are actually one the same but am I right? I think skinning means to you aply vertexes to the bone, but I also think to rigging means that too, am I wrong? Also what is rendering?
A few things. Your intro is way too long. I know you`re trying to go for the beat of the music, but its too long. Single title card. dont wait to phase stuff into the shot. show you`re name and contact info, and get to the meat of it. Second, your first 2 rigs, it really isnt showing off what you can do with a rig. It's…