Alright guys, tried one last time from scratch and spent more time on the grass blades and heres the result. Im very happy with it, but im afraid I just barely surpassed the 'painted' look. Id like other peoples' opinions though Here it is after a small smart blur pass to ease out the detail So what one is more fit for a…
Hey all! I want to start a 2016 blog dedicated to the hand painted assets for 2016! ^_^ Here is the first for this year! is called The Portal key, I made this sword during a mentorship with Kelvin tan and Rob Sevilla! ^_^ I want to learn as much as I can from people in Polycount ! Thanks! :D…
So in this thread i'll try to put up my Hand painted textures and i'm more than happy if you guys would shout and kick at me to improve! My first try, so please please, do not hold back! :poly124: Critics, paintover, punches and kicks are more than welcome! My main goal is that in a couple of weeks, have a diorama done!…
modelDear polycount people, as you can see in the title this is my first post on this site. I would appreciate if some of you people could give me feedback on this hand painted model. I would like to know how can I improve it, what to do next with it etc. ^_^
Hey there! It's the first time for me to post something here (actually It's the first time at all that I share a model of mine) It has been about 10 months since I started to learn how to modeling, and finally I'm more or less satisfied with the results of my work... I wanted to give him vaguely somewhat like a cartoonish…
Hey guys, In the paint skin weight tool the sorting order seems to be out of wack. I chose the alphabetical sort order and named my head joint a_head_anim But for some reason its not at the top...
Hey guys! So something I've wondered for a while is how to go about creating huge sprawling vistas in a game engine, I'm talking about scenes like these: The backgrounds seem really detailed and in many cases don't actually seem to be geometry. I was just wondering if anyone has any input on how these kinds of scenes are…
Hey guys, Worked on some hand-painted textures for a recent project and would love some feedback, Ill soon be starting work on a portfolio (just finished University) So any advice is gladly welcomed! This was all done during my final year at Uni, a lot of it I dont consider portfolio standard but I think some of it is…
Hello! I can't weight paint on my lowpoly mesh. Brush just makes no influence on weights (only gradient alt + LMB making effect). For example i want to remove weights for this bone (red selected) and this mesh (yellow selected). Can someone suggest a solution? I am facing this problem every time i try to rig a lowpoly…