Yes, I have noticed that when extending pieces through opposite ends of another object. Here's a screen shot specifically what I'm asking about. I used the edge loops to control how the textures were displayed, but decided to extract the lower portion from the top instead tying off the extra edge loops as triangles. Is…
looks like you used the default plane in mudbox to texture. the uv border of the default plane doesnt extend to the Grid border. Thats why you are seeing that border. Also the color looks different because inside mudbox you are viewing it with shading, not flat color. Go to DIsplay> Flat Lighting I suggest importing a…
thank you very much :) did a robot today - probably an hour and a half for the model and then another 30-45 minutes for textures. dunno if I'm gonna post everyday (seems kinda excessive), but maybe it'd be cool to be able to look back and see a complete log of everything I did over an extended period, and it'd help keep me…
Thank you very much, that's almost exactly what I was looking for. However I heard that there are extended figures that holds on magnets and can change a pose, one of the Blizzard developers mentioned that he has one. Should I buy one of 3dtotal one? I am not sure, I am just learning... And what sex and type should I buy?
Thanks for the close-up of the face! The likeness looks quite solid to me, and the brow and cheekbones really sell it. A couple of things I noticed: I think the tip of Viggo's nose is a bit pointier than in your sculpt (it extends below his nostrils when he's photographed head-on), and I think the dimple on his chin could…
I think the phone is entirely too glossy. At 0:36 I had no idea what was going on. I assume it's supposed to be extending, but it just ended up looking like something that belongs to the T-1000 liquid metal terminator. The final shot of the phone in its arched position is so brief I had to pause the video to really get a…
Hi, No idea about how to do it? I've been making some tests in photoshop and I think what I'm looking for is some kind of overlay fussion mode. But in Max in the extended parameters of the standard material I have only additive or substractive mode.. (and filter that could be the equivalent of a normal fusion mode in…
I'm on it, trying something simple to begin with, then add functionalities as needed. It will require an Edit Normals Modifier though. I'm starting with support for Editable Poly Object only, eventually extend to modifiers. I take that selected contiguous faces keep the normals averaged between their normals. It implies…
Hey guys. Sorry I haven't been posting anything for a long time. I was traveling around the south of Argentina for the last 2 weeks. But now I'm ack and luckly the deadline was extended, so I get to try again yay. Here's some progress, I hope you guys like it. Let me know what you think.
I think the torso is too long. I thought the arms were too short at first but from looking at it more I think it just looks that way because the upper body has been extended. The wrists should be pretty much inline with the junk region. Consider relaxing his shoulders too so they are not so straight across and stiff. It…