Your squashes seem to be exactly alike even when it's settling. It shouldn't squash as much when the height decreases. 12,27,39 has the same amount of squash but they are dropped from different heights. 53-54 has some spacing issues, smooth that out a little. And because the ball is always deforming in the beginning it…
If I have time high to low. when its crunch time, I don't have time to go crazy and model all the detail, so I go low to high. I end up choosing to paint some normal map details instead of model it <GASP>! Most of the time I mix the two, in the end it doesn't really matter. The crappy thing about normal maps is you end up…
After Designer I always feel like a breath of fresh air when I go to Blender nodes . To be honest I hate Designer UI . In Blender I just do a stroke across connecting lines with shift or ctrl . In designer i need to click 2-3 times to insert that same damn dot and with heavy graph it gets so unresponsive . Working with…
I had an almost identical problem with a live chat person from a courier (my package had been failed to be picked up three consecutive times despite being sat by the window). The person on the other end kept telling me to rebook the courier. I genuinely had to ask if the person on the other end was a bot twice before…
My first iphone game got approved for sale this morning and it's up on the app store now for $1.99! iTunes Link It's a marble racing game (which are nearly popular enough to be their own genre on the iPhone :( ), but I wanted something relatively simple to do for our first project, with the goal to make it look better than…
Continuing my Warhammer 40k Ork weapon fan project. Now onto a Huge Choppa. Based on Official concept art. I have made some changes to the design thanks to feedback from discord Servers. Currently near the end of the sculpting phase in ZBrush, looking to move onto retop in Maya once ready. (Original Concept Art, Credit to…
Yeah I just tested it in XP it's fine so yes it's a Vista/Sevenz thing. Maaaaan whenever you will switch (if you ever do!!) be prepared for a lot of little things like that hehe. Especially in Explorer (doesn't remember view settings, doesnt remember categories like Date Modified and such, a pain to stri pdown visually,…
Use the tools. No one really cares if you use brushes or not. The end result matters. Use the software you like, you use the tools that suit you. Find quick efficient workflows. That being said though, learn how things are made. If you make environments, use megascans, it's fine. But also understand how to create assets /…
i went from character artists (I never was that good to begin with) to environment and then back to characters and tech-art. It's never too late to switch. Plus I still keep hearing how Zbrush is super awesome and in high demand for env artists. All the new hardsurface workflows and detailing techniques are still something…
So this project ended up taking a complete 180. Super unfortunate that I couldn't go ahead with the cooler early concepts but they were ended up being too complex for the timeframe I had to work with. This is what I've actually ended up with! [ame]www.youtube.com/watch?v=7TJyRuBtXJ8[/ame]…