Started as my 7th head sculpt/practice. Would have done the whole body if I knew how to do hands, so...hands are next for me to learn. I used female body builders are reference. Not sure if I went overboard and she's too manly. I like it so much though, I'm gonna try to 3D print it!
I'd love to work on cryengine because my game requires a open evironment and I could think of better engine than cryis. But the problem is the toolset. IF you compare it to udk it's pretty weak. I hope crytek does somethink about it. Because udk with the particles, anim editor material editor(node based) etc is a real help…
Hello! I'm doing a young Al Pacino (it's in its early stages) and I feel like I could really use some critiques. Please help! I added some reference pictures below.
You are right about the eyes, I fix them. Yeah, the lighting is a bit strong. I'll try a few more tries with different lighting to see how it looks. Thanks for the input!
anyone have any luck running a batch of projects at once. i have followed the instructions on the wiki page for creating a shortcut but dDo crashes before even starting the jobs. any help or suggestions would be welcome. thanks
Hey everyone, this is my first foray into character sculpting in zbrush. I was following a gnomon tutorial (The Gnomon Workshop - Introduction to Zbrush 4R7, Madeleine Scott-Spencer), learning more about zbrush and how it applies to character creation when modeling this. I'd like some criticism on what I did wrong and what…