Found this while searching the net for something i created recently and came across this: Author: Artwork Re-created Mobile game creation a few images down: http://www.tornado-studios.com/game-projects.html I contacted the author and am awaiting a response on this. I thought we had one of these and I thought we should now…
Public Service Announcement: Backing up your Data Due to a recent hardware failure and error in judgement on my part, for the 2nd time in my life, I've probably lost nearly 100% of my artwork.(obviously not including renders uploaded to my webspace) A friendly reminder: Do yourself a favor, and backup your critical…
Hello Polycount! I am a long time spectator only of the site, but i finally made it to make a thread here for my stuff. I hope I can get some feedback from you guys and also give if needed. So here is my latest 3d work: Spacegirl is a collaboration project with Cordero. He did the texturing…
So I just finished this and posted to artstation BUT I figured I would share my WIP shots and thus give a look at my little journey on this gal. It was based off of a concept by Nutsa Avaliani: https://www.artstation.com/artwork/RB2Re. Here is the concept: Here is my Finished piece. You can find more images and breakdowns…
oh you are right. never needed any crazy pixel format yet. I've seen a few landscape substances. Also most of the terrain generation software make alot of use of fractal based processing. afaik the biggest advantages is the availability of erosion based simulations. But I guess thats also replicable through substance. But…
Experienced 3D artist with a strong record in real-time gaming, including in-game cinematic. Seven years in theindustry, four published games. Expertise in hard surface modeling and character modeling. Passionateabout 3D art, skilled in game pipelines, and adept at collaborating with teams for smooth artworkintegration…
I'm a newbie on Subsance Designer. I found it really fun. Procedural things are fascinating. I'll keep learning it! The background scene was created using Substance Painter and Blender. Please check out my Artstation for the full post: https://www.artstation.com/artwork/WXK36D
I've been using Marvelous Designer for almost all the player customization stuff in Rust. I can't recommend it highly enough for realistic clothing. Here are few examples of things I've made with it: https://www.artstation.com/artwork/rust-hide-and-burlap-clothing https://www.artstation.com/artwork/more-rust-clothing…
So finally I'm proud to show off the final result. It took me forever since my schedule doesn't allow me to put in the hours I would like to and also I'm very rusty when it comes to creating full game-ready models. The final model takes up two 4k texture sets. Please check out more renders in full res on my Artstation:…
I find i have seasons where im free to do art and very motivated and other times where I just dont have time and am not motivated. I do art at work anyway so I feel Im learning tons from that alone. I find that often the difference between a good artwork and an amazing artwork is not skill, its just spending more time…