Wow great beginning and progress ! Anatomy is good looking, I know the anatomy is highly stylized but some parts feel a bit too dissociated from the rest of the body (trapeze, triceps tendon on the elbow, brachioradialis + extensor carpi radialis longus), like it's soooo sharp ^^ (even though I get that was the effect you…
Hello! I'm trying to replicate this edge decal from overwatch into my current scene. Here is an example of OW's decal and here is mine When in world normal view, the decal shows properly but when lighting is built, the look is different and barely noticeable from a distance. and finally here is my decal material (Nothing…
=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
If you are interested in replicating a semi hand painted aesthetic by procedurally generating things in painter there are different resources like this tweet: https://twitter.com/ali3ser/status/1559136665846878208?s=20 that shows breakdowns of their graphs/layers, this post https://www.artstation.com/artwork/ZaeJvw has a…
Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store... SUMMARY OF MAJOR FEATURES:* Major enhancements to Server Browser * Visual and menu flow…
If you use the foliage tool to add foliage instances to a static mesh actor or a landscape, then you delete the actor or landscape, the foliage instances that were "stuck" to it are also deleted. Anybody know a way to save out the instances so they just exist independently in the level? I spent some hours placing foliage…
Ah I see the difference now. I can't replicate the issue, using the moi exported one and taking it into and out of it from max it was fine I'm guessing you are modifying the normals in some way with import or export settings, or having unlocked normals or maybe allowing Maya to use it's custom normal settings which is on…
To be honest, there doesn't seem to be much of a difference between your previous attempt and this latest iteration. @Zi0 shared some insights that are pretty much spot on which is also supported by on the job experience so I'd suggest at least again, rethink your overall approach. Additionally further info that may prove…
That looks veeeeeery low-poly, especially when you're adapting a live-action character with that level of detail. Do you have any references of what you're looking to achieve? Maybe a moodboard of the art style or other 3D character models styed in the way you're trying to replicate? It would give us a better idea of what…
@HundredMonkeys it would be best to bake all maps in one app. Toolbag uses some propriety tools like skew painting, and there isn't an easy way to replicate the cage in Substance Painter or any other baker at the moment. I'm not sure I fully understand why you would want to bake in two different applications. Are there…