Thanks Eric. the maps I've rendered out of xnormal do look cleaner but they still contain some noticeable artifacts. Not likely an issue with xnormal but with the geometry itself.
Xena: Yeah, I'm pretty sure that we are! Eric: Makes sense, and thanks for the tip on proportions. Pliang: Will do. It will be a shin-tastic model when I'm done.
yeah i agree eric, also for subscription members max is going to implement power booleans sometime in the next month. no more usless boolean operations! yay!!!
Thanks for the kind words Eric :) I will definitely tone the spec. down and reduce the noise as soon as i get my PC up and running. Thanks for looking :)
Currently I am working on the Ciri concept by Klaus Wittman (left one) as part of the GAI character boot camp. Thanks to Ashley Sparling and Marcin Klicki as well as to Eric Bates for the feedback they constantly provide.
My opinion? too early The major problems i see what your portfolio are 1) Lack of projects and 2)Textures. You have one major environment and a few props and an unfinished gun. You should check out portfolios by established prop/environment artists and see what kind of work they have in their portfolios.Being a character…
You guys are awesome! Special thanks to @Eric Chadwick for your help!!! The bake went perfectly smooth once overlaps are gone :) Thanks again and have a great day! Shaia