So I booted up my 360 while I was getting ready to go to work, and what did I find? Why Lumines Live!, of course (or else the thread would be named different). I know there are plenty of you guys/gals like to play puzzle games, and may have got a PSP for Lumines alone. How does this make you feel?
Hi guys! I decided to share here my last work. I was made this rifle and the scope in Fusion 360, then a do retop iin 3ds max and paint over in substance and finally render in marmoset. I hope you'll ejoy it! Of course critiques and advices are welcome! Also you can rotate the mt viewer on my artstation…
Hi there guys, For practice, I'm about to model and texture a Panzer Mk V (AKA Panther). My target machine for it to be run on is an Xbox 360 type machine. It would be used in an FPS. What do you guys think the polycount on it should be? 5000 Quads? How about the texture resolution? 2048 like many portfolios I've seen or…
Thought I'd toss out some beta codes to the PC community :) Enjoy! PS4: 7RM8-37NH-GARE TN39-C5N5-CQNA PS3: 7N5H-CDN8-LTKN CKBH-TFNB-8PF8 Xbox One: 9RJFM-WMXMV-JH6T2-PWRP7-42TQZ J3V6T-JH4RT-7HTX6-YHPRK-4QGHZ 360: GK9VW-6VX6R-VQ3QR-FYM4Q-XM2RZ VWRQC-4QX2K-JQ2JK-3DVFG-Q7KHZ
Don't mind me. It renders the frames. Just takes a much much longer time for each frame to be rendered and saved to folder. I thought it would render fast like when u use sequencer to render out a movie. I wonder if there is a better plugin for rendering 360 videos faster.
omg.. My first 3d app was cinema4d which let you type in stuff like 360/8/2+180 and what not for specific rotations. I was missing that in Maya. Did not realize it uses code like additions/muliplications/division/whatever. Very handy. Thanks for pointing that out. =D
Do you know if console Devs need to provide their own servers or if they are provided? I think Steam provides servers? But no idea about Xbox One/PS4. Probably the same deal as their past practices with servers for xbox 360 aracade games, and PS3 games. But I have no idea of those either.
iv never actually tried doing it, but it might be a good idea to import it to something like fusion 360 and make sure the sizes match the layer count your going to be printing in, for example make sure that the overall sizes is divisible by 0.2mm or what ever print layer size you have to work with
Thanks! @LRoy: I didn't want to limit myself. I'll just make an awesome presentation character and see how the ingame view works out. @slosh: Sure, but not super low. I'll aim for the polycount I used for ps3/360 characters in crysis 3. Something around 10k tris.
If you're going for hard surface, I suppose not. Class I mentioned was before we picked our specialization. I think it may be worth mentioning CAD hard surface modeler too such as Fusion 360. Perhaps just an introductory session and let students explore on their own time if they so choose.