Hey thanks alot for the help Joe and Black, Ive changed the way I approach modelling alot, I tried to be way more poly conscience with this Longcase clock Ive been working on. Feedback on this would be really appreciated. Its 315 Polys.
This is just a reminder to anyone entering the contest that you have TWO days to wrap up your submissions and get them in. As a remind the deadline is DECEMBER 1st 2015 @ 11:59PM EST (GMT – 4) Submit your entries HERE. Full contest details HERE. Warframe form HERE.
Hey guys, I just start a new project 2 weeks ago and I decide to share with you my progress. I will integrete it into Unreal 4 soon to have an idea of the ambiance I want. Here is the Blocking - Update of 25/11/2015 - C&C are Welcome ! Thx :)
This simple script allows you to select existing verts and create a tube primitive that is still live and editable. This works in 3 simple steps: Select verts in order, run script, and right click in the viewport. http://pushingpoints.com/v2/2015/08/21/new-modo-script-make-active-tube/
Hi I using a cube reflection map (dds) in maya 2015 using the standard shader fx cube reflection nodes How can I mirror horizontally my cube map? I tried using mirror u and v in the cubemap node but nothing is visually changing. thanks
Wow! Looks like it was actually published: http://www.allgamesbeta.com/2015/03/deus-ex-universe-hair-rendering-slides.html http://www.neogaf.com/forum/showthread.php?t=1011736 Download PDF: https://www.scribd.com/document_downloads/258961012?extension=pdf&from=embed&source=embed
these cows are insane, suposably they are naturally this way, great ref for really muscular creatures. http://www.yannarthusbertrand.com/yann2/affichage_bestiauxAutre.php?reference=BB-038&pais=Bovins another one http://fig.cox.miami.edu/~cmallery/150/neuro/belgian.blue.jpg and some hot ass…
Well here is my entry for the contest well part of it . [ame] https://www.youtube.com/watch?v=fQUr15Q41js&feature[/ame] I will be posting more soon and in more detailed! here is the link to my Reallusion forum post: http://forum.reallusion.com/235727/RGCA--iClone-Contest-2015-The-Archive-of-infinityWungun
I started a rifle for a FPS demo scene I'm working on in conjunction with a USMC character. So far these are some screens of the wires, occlusion render and a 0.5% start on the texturing of the model. Right now the model runs in at 6,00 tris and am working on a 2048 texture...but will use compression tool to get it to 1024…
Hi, My bake is confusing me can you please help me. I'm at 0.15 max front/rear in substance, and I've attached my 3ds max low poly to mid poly . I have highlighted the issues in blue. I'm so confused why are these places looking so bad? Thank you!