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Author:
renanfab
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Technical Talk
shader fx cube map mirror horizontally
pem
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pem
Aug 2015
Hi
I using a cube reflection map (dds) in maya 2015 using the standard shader fx cube reflection nodes
How can I mirror horizontally my cube map?
I tried using mirror u and v in the cubemap node but nothing is visually changing.
thanks
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shaderfx
polycounter lvl 9
Aug 2015
you can override the "ReflectionVector" used by the cubemap node.
Something along the lines of:
So drop down a new Reflection Vector node and use Vector component node to 1-Y.
Then plug the results into the cubemap ReflectionVector node.
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pem
Sep 2015
hi
thanks id is what I did
plug rfl vector to a math / multiplication node
rfl vector mult by -1 1 1
job done
great
thanks
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Something along the lines of:
So drop down a new Reflection Vector node and use Vector component node to 1-Y.
Then plug the results into the cubemap ReflectionVector node.
thanks id is what I did
plug rfl vector to a math / multiplication node
rfl vector mult by -1 1 1
job done
great
thanks