Thanks Diwan :D Yea 16 tris...i promise! I didn't do anything special really...i guess the geometry really lends itself to baking. The LP is just in front of the HP with the ray distance set to 0.5 and that's about it im afraid...no magic tricks or anything (im saving that for later :P) I also bake at double res for AA,…
Name all your images. Don't use Screenshot 01, Screenshot 02. ... Name them 'Colt Wireframe 01' or 'Mustang 2005 Clay 01' You can also put your name in the image file. Like 'Kudrnac - Colt Wire 01.jpg' Slap your name and email/website on each image. Pick a corner. And get yourself on to every single one of those images.…
3D plugins and Flash viewers are still going to be passed over by some reviewers. You don't want to require someone to install a plugin to view your work, or sit through a loading progress bar. You can add plugin content, but it's still best to have 2D images as your main portfolio source. They're hands-down the quickest…
Left is myself in late 2005 about 355 lbs and right is me 2 weeks ago in London about 249lbs. Luckily im 6'4 so that 249 spreads out a little better. Id like to hit 200 or so but man its tough,when you work off the weight in the right way it can take years(at least in my case) so it doesnt come right back if i slip up, but…
Update 001: Wireframe and Poly/Tri count This is my first time box modeling with an image, so any critiques or tips would be invaluable. Progressing fairly well at this point, I'm not getting lost in Maya's UI :poly124: Comments and Critiques appreciated and very much needed. Edit: How can I get that sword like rounded…
Definitely one of the topics that gets rehashed a lot, there's a ton of good advice out there already about this topic. Your portfolio repels jobs and 100 things every game student should now (it's not just about branding, but there's a ton of good related general advice). A lot of things in this video are a bit too…
Once you follow FatAssasin's advice and understand Skin a bit more, you might benefit from using the tools on this page. Look towards the bottom for Skintools 1.32 (more help on this one), SkinToolsEnv 1.41, SkinWeightingTools 0.5. I used to use these a lot in 4.2. http://www.scriptspot.com/Main_Scripts.a...skin&Page=2…
They fixed a lot of lag problems (which only happened on RANKED servers). There is still lag on ranked servers at time, but it's not that bad anymore. My biggest complaint about the game is the server browser/selection area. It's shit, plain and simple. The biggest thing that bugs me about playing the game, is people…
AO seems to generally be used with the multiply blending mode as far as I've seen, however in Unreal Engine I made some comparisons and the Overlay node seems to give a better result. A value of 0.5 would be the original map, lower than that would be a lower intensity, higher would be a higher intensity. Is there any…
Hello. My name is Denis Khlebnikov and i'm 3D Artist. Looking for freelance/remote/contract or part-time employment. My portfolio: https://www.artstation.com/dezaiw Skills: -Experience in several AAA projects.-Low poly / High poly modeling. -Hard Surface modeling -Organic modeling -UV Mapping. -Trim,Tile,Decal textures.…