I think some up and down movement of the head might help as well. Not as much as in this sketch of course, since most of the up and down movement is compensated by the swinging hips. :)
Curious if anyone has any links or documentation in regards to writing a game design document and/or concept pitch. Ive got a billion+1 ideas and would like to put them to paper <font color="green"> digital paper even </font>
Thanks for asking oobersli, At the moment all the actual separate pieces are for the most part modeled but with what i think is fairly clean geometry. i could show you shots of specific pieces with wireframes and polycounts and such, but you are correct that none have normal maps at the moment. I've been focusing on…
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Thanks, I'll read that document now and all the documentation of Arnold: https://docs.arnoldrenderer.com/display/A5AF3DSUG/Arnold My knowledge is from 7 years ago, so I'm out of date...
Ah yes, it's basically the exact same movement as Super Mario Bros 3 and very similar to mario games. Fares much better with controller if you're not used to that kind of platformer movement.
valuable for the final file but I can't find in the usual document save , I get save document or save tool or cancel .... where is this other project to save? thanks for answers btw ...
If you have X amount of documents open you will need to turn snapping on/off on each one. It is not global. And you sure it's not the document bounds that's snapping? It will snap to objects in all layers.
Exit edit mode and clear the document. Make sure your RGB and Z Intensity values are set to 100, then redraw the tool back onto the document and enter edit mode again.