Hey all! So my version of max is acting really wonky all of a sudden. I'll be working on a model (regular poly editing) and I'll select a face, do something like extrude the face out using the "settings" button and then I'll try to deselect the face or select another face and max simply refuses to let me. I can turn…
Hi everyone, I'm having some issues when using GoZ with Max, so I decided to do some 'tests' to see if I could isolate any specific issues. Seems along the way I found a new one that I'm unable to solve. I created a very simple extruded shape in max. (just something to mess with) I sent it to Zbrush vian GoZ, all was well.…
3DS MAX GENERALIST / LIGHTING TD Location -Los Angeles, CA Contract Type -Full-time, onsite contract Contract Duration -August to November immediate availability is required Job Summary On a daily basis, the 3DS Max Generalist will be responsible for the development of various highly realistic visual effects for this…
pior- some really good points man, but im really really confused on that you cant run 3ds max or udk. to my knowledge, you can get bootcamp for the mac and basically you get a windows CD and install it on the mac, it will allow you to use any windows software. i dont know if im missing anything that would stop this?
Hi!, I'm here because I'm experiencing troubles with the viewport realtime rendering of my model in 3ds Max 2017: black shapes are drawn everywhere and edges are visible through opaque faces. The issue appeared randomly one day I started 3ds max to continue my work. I tried to: * change the display driver from…
Assigning selected objects to a layer is annoying in 2016 and beyond. I did a listener and created a macroscript and set it to a shortcut. That way I can just hit the shortcut and click on the layer. This native function I couldn't really find in the dialog -_-. But you can build a script. Something I ran into though. It…
The normal map is baked out in Max and then processed further in Substance. I've tried flipping channels, and using both "Normal Bump" and "VRAYNormal Bump". However, seeing as the normal map renders perfectly in a normal camera view, it seems that this may be something related to RTT and the projection it uses?
You could try Blender as a secondary tool. It has a few extra options beyond what MAx offers. For example it could turn top of a cylinder back to perfect shape with selecting top vertexes and hit "space" in loop tools. MAx doesn't consider them a loop for some uncertain reason with a same named tool. Unfortunately in both…
So i did just that got max installed 2010 looks up few youtube videos before hand on a mislabeled 09'. Suffice to say i noticed some thing from gmax and old max screen shots. I leanr about back side cul witch is kind of given default Zmod and the view cube. Had to re watch bits because my attention deficit hyp... oh sweet…