Well, first I'd make sure the game supports the funky bone rig you're using. I haven't tried loading multiple weights from different Skin mods together into a single mesh, but I don't think those tools will do that either. Probably your best bet is to simply save the weights for the mesh that took the longest to weight in…
Direct link to steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=770286962 Hey guys that's a new m4a4 skin I made. My inspiration behind it was motor sports in general - I made a research and that skins is a combination between sports cars, unique motorcycle helmet designs , dirt bikes color schemes and…
SD 4.4 Main Changes
* [Graph] Export outputs as PSD * 50 textures from Game Textures (25 for the release, and 25 will be added before July 11th) * [Bakers] Upgrade the Embree library to v2.0 * [Bakers] Colors from high-poly mesh ID and polygroup ID * [Preferences] Store Preferences into xml file instead of ini/registry *…
Hello, guys! We make so much work for our contest collection - The Legacy - http://polycount.com/discussion/169906/wip-pc-csgo-legacy-collection-m4a4-ak-47?new=1 We enjoy sci-fi theme and style and we decide to rework our old work (http://steamcommunity.com/sharedfiles/filedetails/?id=462410757) when we have free time.…
Hey guys,,, I have 100s of models with lots of material ID's for each model. many models share the same material ID's and material. I need some materials to behave exactly the same threw out every mesh they are applied to.... I'm wondering, is there any way to tell a material that it should not cast shadows and disable or…
Hi guys, a while ago I gave Iray in substance a try but I noticed a lot of oddity with it. Here is a test model I did - right version: smoothed edges on any edge thats less than 90 degree left version: hard edge and cut in uv so the shading can be closer to the high poly here is high poly: I brought it into Substance…
Hello, having a small issue with dDo. I'm getting this error on project creation (see screenshots) and I've not been able to get around it. I saw some other threads with this error code so tried similar stuff. Things I've tried: Not including mesh Not including ID map Using PNGs instead of TGAs Using PNGs with no mesh/ID…
Hello, i'm having the task of creating the base meshes for the characters that will be creating during the project. I was having some doubts about what are the best practices to optimize production time. My approach is the following: 1 Complete human body with welded vertices, 2 Material Ids: Head, Rest of the body. 1 UV…
Ok so my uv skills have improved a lot and i have approx 1 tb of quixel 2.0 videos tutorials. My main focus is on ddo for the painter. I have a one main video I'll be using to guide me through basic exporting of maya mesh parts, assigning color map IDs, etc. I'll post a link when I find it again.. I thought I'd start with…
@Urzaz Yup! Marvelous for everything actually. :P I took the pants and socks, grabbed some prefab shirts and boxers, then layered the clothes up to create the pile. I exported and made a low poly shell in Maya, applied unique material IDs to all the individual pieces of clothing, then did a high-detail bake in Substance.…