I'd say you're off to an ok start. You might want to consider getting some more placeholder geometry in there so that you can more accurately place everything in relation to everything else. It will also help identify how much you can get away with modular design and instancing. As you complete the different pieces you can…
You're assets on there own are pretty sweet, I think though, that I bit more reference on real garages could help you a lot. I'll link a bunch of pictures shortly. When first seeing the picture I believed it to be a small garage (where one car or so would fit in) because of the corrugated iron for walls, I think you are…
Actually i have concern regarding modular walls in UDK and I'll try to make it as simple as i can: When we make modular walls it results in having few objects that we can merge in scene to quickly make buildings of various shape and size and its really cheap on resources as it only uses one texture sheet of reasonable size…
Hey guys! all time lurker, first time WIP thread maker! I've always wanted to post a thread about my projects but I've never really had the courage! but that changes today. I've been working on this scene off and on the past week or so. There is no concept for this scene, just a bunch of images from all over the place,…
Hello everyone, I just recently delved into Zbrush and I've been having some issues regarding the creation of a low poly mesh after sculpting. I have a few ideas of what I have to do and have tried some of them, but none of the ideas I've had so far have really worked in my favor. For one, I've tried remeshing the entire…
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
Hi everyone. My name is Archie Garcia. I'd like to start posting my progress here on this personal piece I've been working on to add to my portfolio. It's a game environment in UE5 based off the concept art I have here attached. I'm somewhere in the early-mid stages of this project. I have shots here of both the interior…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
If you have a year to work with and that is your go at a diffuse then I'd be worried and sleepless trying to get good. I'm not one to sugar coat anything so I play Simon Cowell a lot but basically I'd be worried that 3 years of work and this is your post. I hope you can at least model well or you need to seriously evaluate…
Interesting, I like it. I'm not sure what app you're using? I'm guessing since most schools teach Maya thats what you're using? You'll want to look into emissive materials and glow effects, as it looks like light is coming from an unknown source around the crystals but not the crystals themselves. If you're using 3dsmax I…