Hi Nikola I've worked in both games and film pipelines and I think I can answer some of your questions. 1. This totally depends on the game but for the part game models are approximations of real things. In other words we exaggerate details to make them easily readable on screen . (this also helps reduce polycount and fit…
SENIOR FX ARTIST Were looking for a Senior FX Artist to create dramatic visual effects for a culturally relevant next-gen. AAA military shooter. In this newly created position, you will work closely with art and design leads to create innovative next-gen. effects that push the boundaries on high end game graphics. Must…