Maya has been aggravating me for way too long now and I'm trying to customize it. So far, I've happily changed the colours, a few settings here and there and got rid of some menus that I didn't use. But there are some things that I'd love to change, but haven't found any options for so far... which, considering Maya's…
Yeah, reverted in Maya. - Modify uvs in maya > export > uvs reverted to previous state (i'd say before i start editing uvs, unlimited number of actions) - Modify uvs in maya > save > close maya and restart > uvs reverted. Really strange T_T
Hello, I've run into an issue when after rendering an image in Arnold Maya. I've included images to illustrate the issue. In this scenario I'm working on a car windshield. When I save an image with a transmissive material on a transparent background in EXR format I get the correct results. When saving an image in EXR…
Important things for max users to know about maya.. Maya doesn't clean up after itself. Maya let's you make shit geometry. History does not mean non-destructive, it just means it's dirty. If you want less crap in your outliner tell it to display only dag objects The reason it broke after you mirrored is that you didn't…
I'm getting into low poly stuff and I want to know if there's a way to paint directly onto the model in maya. Since it's low poly and I'm only using single colors then the UV Unwrapping process is really time consuming and pointless if I could just paint onto the model. I know blender has this function so does Maya as well?
Hello, I am a Maya user and installed only a few plugins as a material manager ond some scripts like extended select similar. Is there a professional maya user? Please tell me what plugins you use? Thank you in advance.
i just got an internship at SOE and i need to brush up on my maya skills (unwrapping in particular) before i start. My two biggest questions as of right now is how to render out a rectangular texture and how to offset overlapped uvs in maya. Thanks
Heya Polycount, I've run into this problem which I cant really find a solution to, or even a reason why it's acting like it does. What I've done is I've tried to create a dynamic hair curve to control the movement of two ears on a characters skeleton. I did manage to follow a tutorial on how to accomplish this with the…
Apparently Autodesk for the win? I'm trying out Maya8 today and I'll post the features I find useful for those interested. 1. alpha textures now sort correctly in the viewport so you can model trees. 2. the split polygon tool can now jump past edges and split right across them. 3. normal maps can be rendered in mentayray…
what version of maya are you using, the exporter source provides wont work on 2011 or 2012 and i think not even 2010. there is a community made script around too, but it is also shit. even know maya is my main package, when it comes to source i pretty much always just export to 3ds Max or Blender to do the smd export.…