Hello, I need to render an high poly hard surface object meant for 3D concept design. I'd like to add some decals on the surface so my question is: is it possible to add a 2D image like you would do in keyshot without having uvs? I don't mind paying for a plugin if it's available somewhere but I already checked the…
What I like to do for likeness (even though I am fairly bad at it) is to limit my references to one movie/show as actors faces tend to change over time/for each role a bit and also makeup and camera lenses make a huge difference. Picking consistent references then overlaying them over your model to hit the likeness usually…
Hi, I'm looking for a way to scatter onbjects in dragon/snake scale like pattern in Maya.Surface is uneven and doing this by hand is out of the question. Scattered objects need to be separate objects, so no displacement solution. something like thins
Hey all, Scratching my head over this and hoping peeps can help. I am projecting a Perlin Noise texture to a cup. If I use a triplanar projection these odd lines and artifacts appear that are clearly inline with the wireframe (see images 1 & 2). The same texture using UV projection works fine (see image 3). In fact,…
Hello Everyone! Not that age matters but I am a 37-year-old man that has followed the advice of family all my life. You should be a doctor, nurse, lawyer and so on and so on. Through my years I've done everything from customer service to driving semi-trucks across the USA. However, the careers I've had has been nice, my…
Are those actual mesh data? Can the player enter them or interact with them? The reason I'm asking is because at an angle of 45*, there is weird bulge on the objects inside the cube, this can especially seen at 00:45 mark, where the Blue Geod like Cross starts flickering and glitching really badly. So yeah, most likely…
Time and again, I run into these weird artifacts when baking out AO. When looking at the problem it seems like it could be coming from smoothing groups. But after many different variations in my bake, i cant get past them. Any clues anybody? I don't know how I solved it in the past. I think i just blundered though blindly…
I need some help, with a problem i got. For the following head model, i used falloff map, with a mental ray contour line. Now i have some unwated contour lines around the place. What i want is a generic manga/anime effect. with haveing a outling only on the sides. Can anyone tell me what is wrong? Heres the wirefram of the…
So after using Cryengine for a bit it's come down to the time where I actually want to make something substantial out of all the modeling tutorials I've been through and actually make a game. Due to the lack of coding tutorials, various bugs, and the licensing problems on CryEngine I've come to the realization that UDK is…
Is it possible to chamer edges in maya like it works in max? Found that great vid on "low to highpoly": https://www.youtube.com/watch?v=-rz5_CCWQz8 He is working in MAX: His Base model looks like that: and this is mine: now when he chamfers the model, this happens: and what i have read, "bevel" is the closest i get in…