[ QUOTE ] This seems to be the most believable image out of the bunch so far for me. [/ QUOTE ] I hope you're joking, as there is no type of common furnish that reflects so little and yet appears so perfectly applied. If anything, ppenguin, gave some good references. If you're aiming for newly polished wood, what you had…
Hey everyone I started 2 weeks ago a model of Thrall from the Warcraft universe During the process, I decided to make handpaint textures for this one.. I didn't make this type of texture since my Garrison model from Battle Chasers so I think it's could be a good exercise ! Here you can see my zbrush model, the wire and the…
Hi people! I would like to share with you two of my latest works. A noble knight based on the amazing concept by Baek Ji (https://www.artstation.com/baekji) and a rendition of Lancelot with the also amazing concept by Ekaterina Mikhailova…
Hello , I am not sure if I can post it here but I hope so ... I was doing a map work and I was using the feature of the gradient tool , well I needed to use it , but for some reason when I press the gradient map selecction , it brings up a new layer with the gradient but I am not presented with the window to select the…
Hello fine people of polycount, I'm here with some questions regarding iOS games in unity - specifications for us, 3d modelers. 1. Are there any specific texture formats, number of bits per pixel, number of colors or color palettes recommended for such projects? 2. Are the uv unwraps recommended to be non-overlapping? 3.…
just learned this recently from a programmer at work and by using it regularly i have greatly increased the stability of max. while using max, certain scripts and plugins, as well as even certain functions of max itself create memory leaks, to clear all memory, and the undo buffer type gc() in the lower left hand corner(in…
*final submission!!* A behemoth guarding the gates to the realm beyond. Only those pure of heart are allowed to approach, only those pure of heart will be granted passage. I submit the girl als prop/creatures/living corpse ;) Her only purpose is to support the narrative around the creature and establish scale. I considered…
I made this Radioactive Gruttel for the game Gruttel Scuttle, as part of my work in 'Team Trojan Mouse' He's one of the three Gruttel types in the game, and is created when a regular Gruttel eats a radioactive ready meal. Full renders and a turntable video available on my Artstation post…
how can i put it in a way that might make you understand this viewpoint.... you have said you have only purchased Brink since UT3 so clearly you have not played a single MW game. Yet you judge its content, and game play as recycled when you in fact have not a clue what is in the game beyond a few videos, peoples thoughts…
@Toafaloaf - Thanks! I want to see it with water too! T.T I'm downloading the newest Unity right now, hoping its new shader builder thing will let me do what I want. I like your model, too. Your vines feel more "alive", especially at the back where they're wrapping around the wing. Very cool. I think the biggest thing…