*final submission!!*
A behemoth guarding the gates to the realm beyond. Only those pure of heart are allowed to approach, only those pure of heart will be granted passage.I submit the girl als prop/creatures/living corpse
Her only purpose is to support the narrative around the creature and establish scale. I considered using a fur solution, but choose not to, as I felt fur might not look good on a creature this big (fur tends to make creatures look small and fluffy), and I wanted to experiment with a more clay-sculpted amd painted look for the creature. Additionally, This model lends itself perfectly for 3d printing now
I would have liked to use a bit of subsurface scattering on the beast, but it seems iray in Substance Designer doesn't has a default shader for it. Still sticking to iray for now though.
Beautyshots rendered in Substance Designer:
Wireframe (35256 tris) and 2 out of 4 4096 textures (1 set used).
Pedestal is 4857 tris (rock and girl together) and use a single 2048 texture set. To save on polygons, I've thrown away invisible faces from the backside, and used decimation to create a low poly for the girl. Needless to say, she's not fit to be animated
Hope you guys like it!
Cheers,
Stuffkikker
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Hi, it's a bit late, but I'm going to join in anyway! It so happens I made a sketch last year I simply named "Beast", and initially I felt like going with that. Then I thought, no, I want a character and play around with fabrics and decorations and get this dark demon like thing going on, so I made a whole bunch of sketches, did a bunch of blockouts in zbrush, and then... decided I just had to do something with my initial beast sketch anyway. It's this guy:
And I just think he is awesome
Not much opportunity to play around with different surface types, garments and such, but I hope to be able to present him in a compelling way anyway. (And, of course, get him finished in time!)
Here is a first blockout sculpt:
Replies
Been busy, but I got some tie to work further on the sculpt. Pretty much there. Polypaint is just a quick temp to have an idea of where I want to take it. A little more tweaking and then up to low poly stuff. Looking forward to the texturing! Oh, and he will need a bit of a setting, I should probably work on that asap
Aiii, running out of time!! Beast is pretty much there, but it needs a bit of context still...