Ahh I see, thanks guys. It was really just to get comfortable with the tools anyway and learn the program. And nothing teaches better then irreversable(sp?) mistakes. Side note: Does anyone find it wierd that Zbrush kinda says F#%& the system and does it's own thing in terms of UI, and yet still manages to be the go to…
[ QUOTE ] I coulda swore it said 12 inch figure.. it's what my friend bought the game for basically.. (well, besides the game), but it's like 12 cm. wtf! [/ QUOTE ] http://www.xbox360fanboy.com/2006/10/20/assassins-creed-ce-with-12-figurine/…
Looking for: game animator Project: you'll be working to bring the world of rotting circuits to life. A apocalyptic environment. Build, craft, gather survivers and survive ever changing environmental challenges, enemy factions that fight dynamicly for control over the open world space. Length of project: worked on for 9…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
i have 18 years under my belt doing art, i especially like doing horror, but open for anything i guess :) i specialise in realism and high detailed artworks. i am very flexible unless it is chibi, i might struggle i take inspirations from the old masters in my painting here are two of my sketches the rest can be found on…
Would love to see a more interesting shape on the big tree. The roots are nice, but floating. The main trunk is very straight, could be nice to make it a spiral or some other interesting shape, that complements the half-circle stage. For example, an old Juniper in Moab by Douglas Miller:
Kind of f---ing stupid isn't it, at least i can give it sadly, to Autodesk that they support these backwards compatible situations, 100% credit where it's due. Makes no damn sense, perhaps some studios/devs/someone somewhere has created some work around where an outside converted is used? to help with these silly…
Boolean is usually way overkill for an in game asset. Better method is to model it straight. See the sticky thread up above for tips and methods: How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)
Just stumbled on this while researching realtime renderers. http://www.s2powered.com/ It says on the website that its free but I am not really sure thats 100% true.In the faq section: http://www.s2powered.com/f-a-q/ It is stated that "you can use it for free and publish your games for free unless you are a commercial…