Hello. My idea for the throne is inspired by taxonomic kingdoms. So we have the thorne room of the plant kingdom, that has signs of influence of animal kingdom that has taken over the throne. It will be an round room with floral design, with some fur pelts and feathers messily thrown around. Software: 3DMax ZBrush…
I'm afraid that's default lighting with the default standard material applied. No lights at all. I tried using the 3Point Shader but that looks even worse since the dark side is even darker. I'm no lighting expert in 3DMax, what should I do so the viewport screengrabs don't look like crap?
Hello Guys .. this is my frist comment in this great site :) , about slide normal thief its seem isn't working in my 3dmax 2015, before I had use run script and work with every script I just don't know were is the broblem ?! any idea !! https://www.dropbox.com/sc/8zn5tpudwry7s6y/ZWPwmZ2Vcz
Thanks :) I modelled the high poly in 3DMax and baked down to the low poly then made the textures in Photoshop. The main texture is a 1024 by 1024 and the chain link texture is a tiling 64 by 64. Agreed about the orange parts, will dirty it up more. Gotta make a spec map too as its currently just using the diffuse in the…
NEW POSITIONS! ★ Rigger (1) * Experience with Blender, 3DsMax or Maya required. * Experience with rigging animations is required * Expected to rig characters/creatures, add morph targets, and fit animations to new riggings * Expected to meet deadlines and help expedite characters asset finalization * Please include…
For modeling, I love it, very quick, light and intuitive. But its not the end all-be all to the 3D packages. Its a modeling tool. It really depends on how intense the modeling is going to be if I really need to fire it up. Most of the time I should be using it, I don't because it is a separate app and I figure why bother…
Thank You. After four full working days of hand-wringing and research I've finally caved: I cannot solve this problem on my own. Apologies if this has been covered, but I really cannot find a solution anywhere. I cannot figure out what's causing the artifacts in the 1st normal map above. Viewed in DirectX/Stingray 3DSMax…
I continu my noobs question list about animation on Maya! 1 - Do you know how to copy a full animation from a full skeleton... to the same skeleton in another scene? (bones aresame names&properties... etc...) For exemple : is there a way to save the animation easly in a special file and reimport in in Maya? I remember it…
That helps us how? I mean yes if you need to pre-render FX effects, but realtime we work with what a consumer has. (Which really pisses me off since the have taken the 3dMax optimization out of the consumer cards (at least the mobile ones) in order for you to buy a Quadro.. for what?
https://www.youtube.com/watch?v=c4PwTkahMnA&feature=youtu.be This is it, now it works fine with any subdivision axis of the cylinder :) I did this cause i think it's an interesting tool to have, (i've seen already a more complex script about that for 3dmax) and because in the proces i learn a lot of python, that was a new…