http://www.youtube.com/watch?v=_LagqqsVO28&feature=relmfu"]NVIDIA Maximus increases particle simulation exponentially in Autodesk Maya 2012 - YouTube[/ame]
http://www.youtube.com/watch?v=xCIAsvT5mYo&feature=relmfu"]Perform rapid photorealistic renderings in Autodesk 3ds Max 2012 with NVIDIA Maximus - YouTube[/ame]
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Had hoped I could use it's cuda power to at least handle being a dedicated PhysX card for gaming.
I don't know if that is possible? ( Have a geForce SLI and Quadro card in the same system ).
Even if it will not work as a physX card... I wonder if would still work together or slow down my system when gaming. And if I could just use my 3d vision glasses instead of having to buy 3dvision pro for Maya?
But I agree in general with the sentiment: Game designers should not have to work with hardware that doesn't represent the end users experience.
I do not use any engineering program. But find myself having heavy scenes sometimes with decimated meshes and quadro responds good. Now I am not to start a debate on wheter something is better than the other for xyz reason, as I am probably less technical savy than you in hardware. My comment was because he said "complete trash" which I dont agree to that point, as simple as that.