Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
Some cool info Between his upcoming Batman v. Superman: Dawn of Justice and his plum gig shepherding the foreseeable future of the DC cinematic universe, Man of Steel director Zack Snyder has superheroes on the brain—even on a rare day off spent promoting Doritos’ final, high-stakes Super Bowl filmmaking contest. “I’m…
So it's a matter of definition then. Yes, I completely agree that there is a group of pirates who will not buy a legitimate copy no matter what. Be it sticking it to the man, supporting the "scene" or "punishing" companies, they will come up with some bullshit reason to support it. However, I do not believe that these…
Ahh what the hell... someone might read it. I wouldn't call fire sharing new its older than some of the posters we have here... I think the fact that the industry is still around after such a long battle shows it's managed to minimize it to a point it can survive and for the most part keep moving forward to bigger and…
So I've seen a lot of posts regarding physically based rendering around lately, and one of the things I commonly see discussed is "metalness" and how to use it appropriately. Firstly I'd like to preface this post with my own personal opinion. I do not like the metallic workflow, I believe that there are too many semantics…
Development Second Piece (Speedtree) My second Project is the integration of Speedtree into my workflow. Using the software to produce the bulk of my foliage and just getting used to the industry standard Software altogether. Planning: My research regarding the scene began with getting to know the region i am designing the…
Firstly I will admit that I want to be anonymous as I dont really want to earn myself any sort of reputation in the games industry that may further hinder my chances at work by being a negative person as I about to make the following rant. I want to know what people think of my situation and if I should stick to 3D for…
SDK Master Thread What this thread's for Over the years the Polycount community has created and released many SDKs for people to practice and enhance their skills through. But they have been spread out, thrown across many threads and posts, making it difficult to know what was available. This thread aims to amass them all…
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…