The first thing I notice is the poly flow. Look at some of the other heads on this forum that have a smoother polygon layout. It's hard to criticize deeply because it doesn't look like there's much time involved in making it. Even for a noob. Look at pictures of better heads, and listen/read how they did it. There's…
Hey guys, just getting into the more in depth features of the material editor within UE4. I'm wanting to tackle the usage of the metallic features to really get some convincing metal visuals down. I've got some really great examples to look at in current UE4 level example content, but I'm sorta baffled on the ins and outs…
Call me ignorant, but I wasn't even aware people wrote articles on LinkedIn. In the spirit of the article: That text png could have been a gif (or use a reduced color palette either way) and it's a bit blurry and crammed. But maybe there are size or format restrictions or it got processed during upload. Edit: And just in…
Well said.. also beeing hobbyist myself: Even if i now mainly using blender i had the opportunity to have some looks in to other DCC's (even if this was some time ago..) and maybe that's one reason why i say: It's the do-not tutorial.. so do not.. :wink: (Even if i watched some Andrew Price tutorials and they are somekind…
Next leg anatomy exercise done. This one took a stupidly long time due to struggling mentally and having Imposter Syndrome. Required a few restarts. Not even sure how much this looks like a Bridgeman example. I feel it doesn't, but I tried.
Hi, We need a concept artist for a fantasy and sci-fi miniatures project. The ability to process old cliches into fresh and compelling ideas is a must. A background as a miniature concept artist is very welcome; a knowledge of the major sci-fi and fantasy setting is a must. This is an example of what I am searching for:…
Couple of examples from Dead Space. The second one's clearly just a full model swap, but the first one still uses morphs, particles, and flickering lights to hide any jarring transitions. [ame=" https://www.youtube.com/watch?v=4K2r4jpylqE"]Dead Space 2 - Necromorph transformation (slow-mo) - YouTube[/ame]…
Hey everyone, at the moment we are marketing, sort of speak, our product to a very specific group of developers. When the time comes we will make it very simple to see the advantages with more practical examples and demos. By very specific, I mean users that already know about Amplify Texture or Virtual Texturing in…
Topology can be done in various ways, with certain rules to work from. You seem to already know the basics, but like you said, there's a funky network of edges on the cheeks. Using poles is the simplest way to keep a clean mesh: http://www.polycount.com/forum/showthread.php?p=1247603 In short, poles are used to redirect…