Hi polycount! So I made a material with basic gerstner waves and it's all plugged into the world displacement output of the material. As you can see, despite the wireframe showing that the material is animating correctly, the normals are messed up and look unchanged from when it's a flat plane? I would greatly appreciate…
Hey Guys, I'm creating a collapsing ceiling for a project using mass FX the simulation ran fine, baked out fine and played fine a few times, once I moved the keys to the point in the timeline that I need them to play however, the baked out animation does not play at all. Anyone else have this issue or know if there is…
Hi everyone, I am just starting this semester learning how to animate objects such as bouncing balls and a flour sack. I'm new to forums as well but I think it's okay to put this here.. This is my second class project, our main goal was to give a flour sack life by having him wave. My sack character is fanning on a player…
how to prepare a character fortexturing and animationThank you in advance! :)I know how to make a high poly modeland low poly model.(my work is only modeling,retopology,uv's and texturing the character.)Questions:1.high poly model done.So, what do I do next?2. I read that you close your eyesusing blendshapes what should I…
So I started this project way back, but back then I neither had the speed or skills to complete this. This was stuck at 40-60% progress since then, and that too had modelling issues. Finally got the inspiration & time to continue this & finish it Based on the lovely concept by artist Hyunsu Cha Current Progress in Blender:…
We're a 2 man team he makes the characters I make them move. Rates are $25/hr but flat rates can be negotiated. Modeler https://www.artstation.com/fletcherkinnear Rigger/Animator https://vimeo.com/148555441 If interested in our services send a message here or to petermeindertsma@gmail.com
If you're an animator interested in joining a mod team using Unreal Tournament 3 to create a survival horror game, please check us out at http://www.moddb.com/mods/devil-behind-the-canvas You can also email our main man at guesscui@msn.com with a link to your work.
You might have more luck with a dedicated program like Motionbuilder. When we were doing mocap, our animator preferred it over maya for the initial stages of cleanup and editing. There is a trial, so you can see for yourself if it's fit for purpose.
I need some help on how to bake a deformer that's affecting geometry to the vertices of that geometry. I want to be able to delete the deformer and keep the animation intact. Specifically my setup is basicly a poly plane that translates through a bend deformer. I've tried baking it through bake simulation, but the bake…
Hello! Massive Entertainment is currently looking for Technical Animators (Regular and Senior levels applicable) to bolster our ranks. You might have seen our recent announcement of the Avatar project! We're currently looking mainly for experienced riggers working in Maya and Motionbuilder. Have a look at the job…