Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…
If not enuff memory and If deleting all history anyway... How about transfering the pnt animation to a duplicate? if yes save following code as cly_bakeVtxDuplicateTransfer.mel select poly object and execute like: cly_bakeVtxDuplicateTransfer 1 substituting 1 for the desired step increment for keys ( integer fer now ) //…
@Celosia Thanks a lot for the feedback, thats really valuable. 1) Everyone can request deleting his works with no problems. This is what already described on "About us" page with a specific form for this. (Maybe worth transferring this to other place or providing detailed information?) 2) No any annoying newsletters or…
that's a good one .. without trying it my guess would be no cos it's a dynamic effect and the svt bake isn't done from a 'distance'. the low tech solution would be to manually force the distant textures to be visible when you build the svt - I expect a bit of poking round in the engine code could get you a tickybox though…
[FONT="]Naughty Dog[/FONT] [FONT="]Santa Monica[/FONT][FONT="], CA[/FONT] [FONT="]www.naughtydog.com[/FONT] [FONT="]About our company.. [/FONT] [FONT="]Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and…
Orginally Brice made that BRDF shader for Maya as seen in http://boards.polycount.net/showflat.php?Cat=0&Number=238350 and http://www.mentalwarp.com/~brice/shader.php after making the max port initially, I broke away from his codebase quite a bit, to make it easier to add/change things, and of course stuff that is more…
Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…
Well, first thing comes to mind is this (note I'll be talking about a procedural, feel free to use textures as you see fit). Also, I'm going for the most expensive solution, but hopefully you can come up with your cheaper solution since the basic idea applies. Change material type to Translucent. Take a TexCoord node and…
Hi all! I just started using Substance Designer and Painter, and I recently began playing with smart masks and generators. I'm trying to texture an asset in Designer, and I've run into an issue... The edges don't apply correctly to the edges of my model. Any ideas why? Everywhere there is a UV seam there is an issue. I…
This is a design based on the idea of a node control kind of map, which I think would be a good change of pace in the world of Unreal Tournament. The map should function equally well for several other modes of gameplay given it's design, which I will be trying to do a 3/4th view of it and possibly an overhead view. This…