Hi all!
I just started using Substance Designer and Painter, and I recently began playing with smart masks and generators. I'm trying to texture an asset in Designer, and I've run into an issue...
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The edges don't apply correctly to the edges of my model. Any ideas why?
Everywhere there is a UV seam there is an issue. I tried running the generator through a "triplanar projection" node to get rid of the seam after I saw it work here:
https://www.youtube.com/watch?v=147BcLoHDgcBut all I got was this:
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And that is very much NOT correct.
Again, I'm super green to this whole procedural texturing area (come to think of it, texturing in general).
Thanks for any help!
Z
Edit: Just realized I should probably post a picture of the nodes...
The first picture's nodes:
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The second picture's nodes:
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Cheers!
Replies
I'm wondering why the detail on this UV island is not also on the joining edge of the other UV island:
Is this just how generators work on UV seams? I ask because I noticed on another part of the model where the edges are joined in the UV space there isn't a problem. But as soon as they split, there is an issue.
How do I combat this?
Thanks for your reply @Jerc !
As a fix, Try generating curvature from the tangent space normal map and using that instead of a baked one, it's more predictable although it comes with its own set of potential artefacts.